Module:Sensibilités
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Ceci est un module permettant de calculer les sensibilités d'un Pokémon suivant son ou ses types.
Exemple d'appel du module :{{#invoke:Sensibilités|tableau|generation=6|type1=Psy|type2=Ténèbres}}
Où "type1" et "type2" (optionnel) sont les types du Pokémon, et "generation" le numéro de la génération dans laquelle on se trouve.
local p = {} function p.tableau(frame) -- code, genmin local conf = { {"normal", 1}, {"plante", 1}, {"feu", 1}, {"eau", 1}, {"electrik", 1}, {"glace", 1}, {"combat", 1}, {"poison", 1}, {"sol", 1}, {"vol", 1}, {"psy", 1}, {"insecte", 1}, {"roche", 1}, {"spectre", 1}, {"dragon", 1}, {"tenebres", 2}, {"acier", 2}, {"fee", 6} } local types = { normal = "normal", plante = "plante", feu = "feu", eau = "eau", electrik = "électrik", glace = "glace", combat = "combat", poison = "poison", sol = "sol", vol = "vol", psy = "psy", insecte = "insecte", roche = "roche", spectre = "spectre", dragon = "dragon", tenebres = "ténèbres", acier = "acier", fee = "fée" } local typesCap = { normal = "Normal", plante = "Plante", feu = "Feu", eau = "Eau", electrik = "Électrik", glace = "Glace", combat = "Combat", poison = "Poison", sol = "Sol", vol = "Vol", psy = "Psy", insecte = "Insecte", roche = "Roche", spectre = "Spectre", dragon = "Dragon", tenebres = "Ténèbres", acier = "Acier", fee = "Fée" } -- coefG1, coefG2-5, coefG6-7+, coefPDM1, coefPDM2, coefPDM3 coefPDM4 local relations = { normal = { normal = {1, 1, 1, 1, 1, 1, 1}, feu = {1, 1, 1, 1, 1, 1, 1}, eau = {1, 1, 1, 1, 1, 1, 1}, plante = {1, 1, 1, 1, 1, 1, 1}, electrik = {1, 1, 1, 1, 1, 1, 1}, glace = {1, 1, 1, 1, 1, 1, 1}, combat = {1, 1, 1, 1, 1, 1, 1}, poison = {1, 1, 1, 1, 1, 1, 1}, sol = {1, 1, 1, 1, 1, 1, 1}, vol = {1, 1, 1, 1, 1, 1, 1}, psy = {1, 1, 1, 1, 1, 1, 1}, insecte = {1, 1, 1, 1, 1, 1, 1}, roche = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, spectre = {0, 0, 0, 0.5, 0.5, 0.5, 0}, dragon = {1, 1, 1, 1, 1, 1, 1}, tenebres = {0, 1, 1, 1, 1, 1, 1}, acier = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, fee = {0, 0, 1, 0, 0, 0, 1}, aucun = {1, 1, 1, 1, 1, 1, 1} }, plante = { normal = {1, 1, 1, 1, 1, 1, 1}, feu = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, eau = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, plante = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, electrik = {1, 1, 1, 1, 1, 1, 1}, glace = {1, 1, 1, 1, 1, 1, 1}, combat = {1, 1, 1, 1, 1, 1, 1}, poison = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, sol = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, vol = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, psy = {1, 1, 1, 1, 1, 1, 1}, insecte = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, roche = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, spectre = {1, 1, 1, 1, 1, 1, 1}, dragon = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, tenebres = {0, 1, 1, 1, 1, 1, 1}, acier = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, fee = {0, 0, 1, 0, 0, 0, 1}, aucun = {1, 1, 1, 1, 1, 1, 1} }, feu = { normal = {1, 1, 1, 1, 1, 1, 1}, feu = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, eau = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, plante = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, electrik = {1, 1, 1, 1, 1, 1, 1}, glace = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, combat = {1, 1, 1, 1, 1, 1, 1}, poison = {1, 1, 1, 1, 1, 1, 1}, sol = {1, 1, 1, 1, 1, 1, 1}, vol = {1, 1, 1, 1, 1, 1, 1}, psy = {1, 1, 1, 1, 1, 1, 1}, insecte = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, roche = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, spectre = {1, 1, 1, 1, 1, 1, 1}, dragon = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, tenebres = {0, 1, 1, 1, 1, 1, 1}, acier = {0, 2, 2, 1.5, 1.4, 1.4, 1.2}, fee = {0, 0, 1, 0, 0, 0, 1}, aucun = {1, 1, 1, 1, 1, 1, 1} }, eau = { normal = {1, 1, 1, 1, 1, 1, 1}, feu = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, eau = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, plante = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, electrik = {1, 1, 1, 1, 1, 1, 1}, glace = {1, 1, 1, 1, 1, 1, 1}, combat = {1, 1, 1, 1, 1, 1, 1}, poison = {1, 1, 1, 1, 1, 1, 1}, sol = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, vol = {1, 1, 1, 1, 1, 1, 1}, psy = {1, 1, 1, 1, 1, 1, 1}, insecte = {1, 1, 1, 1, 1, 1, 1}, roche = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, spectre = {1, 1, 1, 1, 1, 1, 1}, dragon = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, tenebres = {0, 1, 1, 1, 1, 1, 1}, acier = {0, 1, 1, 1, 1, 1, 1}, fee = {0, 0, 1, 0, 0, 0, 1}, aucun = {1, 1, 1, 1, 1, 1, 1} }, electrik = { normal = {1, 1, 1, 1, 1, 1, 1}, feu = {1, 1, 1, 1, 1, 1, 1}, eau = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, plante = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, electrik = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, glace = {1, 1, 1, 1, 1, 1, 1}, combat = {1, 1, 1, 1, 1, 1, 1}, poison = {1, 1, 1, 1, 1, 1, 1}, sol = {0, 0, 0, 0.5, 0.5, 0.5, 0}, vol = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, psy = {1, 1, 1, 1, 1, 1, 1}, insecte = {1, 1, 1, 1, 1, 1, 1}, roche = {1, 1, 1, 1, 1, 1, 1}, spectre = {1, 1, 1, 1, 1, 1, 1}, dragon = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, tenebres = {0, 1, 1, 1, 1, 1, 1}, acier = {0, 1, 1, 1, 1, 1, 1}, fee = {0, 0, 1, 0, 0, 0, 1}, aucun = {1, 1, 1, 1, 1, 1, 1} }, glace = { normal = {1, 1, 1, 1, 1, 1, 1}, feu = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, eau = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, plante = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, electrik = {1, 1, 1, 1, 1, 1, 1}, glace = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, combat = {1, 1, 1, 1, 1, 1, 1}, poison = {1, 1, 1, 1, 1, 1, 1}, sol = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, vol = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, psy = {1, 1, 1, 1, 1, 1, 1}, insecte = {1, 1, 1, 1, 1, 1, 1}, roche = {1, 1, 1, 1, 1, 1, 1}, spectre = {1, 1, 1, 1, 1, 1, 1}, dragon = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, tenebres = {0, 1, 1, 1, 1, 1, 1}, acier = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, fee = {0, 0, 1, 0, 0, 0, 1}, aucun = {1, 1, 1, 1, 1, 1, 1} }, combat = { normal = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, feu = {1, 1, 1, 1, 1, 1, 1}, eau = {1, 1, 1, 1, 1, 1, 1}, plante = {1, 1, 1, 1, 1, 1, 1}, electrik = {1, 1, 1, 1, 1, 1, 1}, glace = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, combat = {1, 1, 1, 1, 1, 1, 1}, poison = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, sol = {1, 1, 1, 1, 1, 1, 1}, vol = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, psy = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, insecte = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, roche = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, spectre = {0, 0, 0, 0.5, 0.5, 0.5, 0}, dragon = {1, 1, 1, 1, 1, 1, 1}, tenebres = {0, 2, 2, 1.5, 1.4, 1.4, 1.2}, acier = {0, 2, 2, 1.5, 1.4, 1.4, 1.2}, fee = {0, 0, 0.5, 0, 0, 0, 0.875}, aucun = {1, 1, 1, 1, 1, 1, 1} }, poison = { normal = {1, 1, 1, 1, 1, 1, 1}, feu = {1, 1, 1, 1, 1, 1, 1}, eau = {1, 1, 1, 1, 1, 1, 1}, plante = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, electrik = {1, 1, 1, 1, 1, 1, 1}, glace = {1, 1, 1, 1, 1, 1, 1}, combat = {1, 1, 1, 1, 1, 1, 1}, poison = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, sol = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, vol = {1, 1, 1, 1, 1, 1, 1}, psy = {1, 1, 1, 1, 1, 1, 1}, insecte = {2, 1, 1, 1, 1, 1, 1}, roche = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, spectre = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, dragon = {1, 1, 1, 1, 1, 1, 1}, tenebres = {0, 1, 1, 1, 1, 1, 1}, acier = {0, 0, 0, 0.5, 0.5, 0.5, 0}, fee = {0, 0, 2, 0, 0, 0, 1.2}, aucun = {1, 1, 1, 1, 1, 1, 1} }, sol = { normal = {1, 1, 1, 1, 1, 1, 1}, feu = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, eau = {1, 1, 1, 1, 1, 1, 1}, plante = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, electrik = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, glace = {1, 1, 1, 1, 1, 1, 1}, combat = {1, 1, 1, 1, 1, 1, 1}, poison = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, sol = {1, 1, 1, 1, 1, 1, 1}, vol = {0, 0, 0, 0.5, 0.5, 0.5, 0}, psy = {1, 1, 1, 1, 1, 1, 1}, insecte = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, roche = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, spectre = {1, 1, 1, 1, 1, 1, 1}, dragon = {1, 1, 1, 1, 1, 1, 1}, tenebres = {0, 1, 1, 1, 1, 1, 1}, acier = {0, 2, 2, 1.5, 1.4, 1.4, 1.2}, fee = {0, 0, 1, 0, 0, 0, 1}, aucun = {1, 1, 1, 1, 1, 1, 1} }, vol = { normal = {1, 1, 1, 1, 1, 1, 1}, feu = {1, 1, 1, 1, 1, 1, 1}, eau = {1, 1, 1, 1, 1, 1, 1}, plante = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, electrik = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, glace = {1, 1, 1, 1, 1, 1, 1}, combat = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, poison = {1, 1, 1, 1, 1, 1, 1}, sol = {1, 1, 1, 1, 1, 1, 1}, vol = {1, 1, 1, 1, 1, 1, 1}, psy = {1, 1, 1, 1, 1, 1, 1}, insecte = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, roche = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, spectre = {1, 1, 1, 1, 1, 1, 1}, dragon = {1, 1, 1, 1, 1, 1, 1}, tenebres = {0, 1, 1, 1, 1, 1, 1}, acier = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, fee = {0, 0, 1, 0, 0, 0, 1}, aucun = {1, 1, 1, 1, 1, 1, 1} }, psy = { normal = {1, 1, 1, 1, 1, 1, 1}, feu = {1, 1, 1, 1, 1, 1, 1}, eau = {1, 1, 1, 1, 1, 1, 1}, plante = {1, 1, 1, 1, 1, 1, 1}, electrik = {1, 1, 1, 1, 1, 1, 1}, glace = {1, 1, 1, 1, 1, 1, 1}, combat = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, poison = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, sol = {1, 1, 1, 1, 1, 1, 1}, vol = {1, 1, 1, 1, 1, 1, 1}, psy = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, insecte = {1, 1, 1, 1, 1, 1, 1}, roche = {1, 1, 1, 1, 1, 1, 1}, spectre = {1, 1, 1, 1, 1, 1, 1}, dragon = {1, 1, 1, 1, 1, 1, 1}, tenebres = {0, 0, 0, 0.5, 0.5, 0.5, 0}, acier = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, fee = {0, 0, 1, 0, 0, 0, 1}, aucun = {1, 1, 1, 1, 1, 1, 1} }, insecte = { normal = {1, 1, 1, 1, 1, 1, 1}, feu = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, eau = {1, 1, 1, 1, 1, 1, 1}, plante = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, electrik = {1, 1, 1, 1, 1, 1, 1}, glace = {1, 1, 1, 1, 1, 1, 1}, combat = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, poison = {2, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, sol = {1, 1, 1, 1, 1, 1, 1}, vol = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, psy = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, insecte = {1, 1, 1, 1, 1, 1, 1}, roche = {1, 1, 1, 1, 1, 1, 1}, spectre = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, dragon = {1, 1, 1, 1, 1, 1, 1}, tenebres = {0, 2, 2, 1.5, 1.4, 1.4, 1.2}, acier = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, fee = {0, 0, 0.5, 0, 0, 0, 0.875}, aucun = {1, 1, 1, 1, 1, 1, 1} }, roche = { normal = {1, 1, 1, 1, 1, 1, 1}, feu = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, eau = {1, 1, 1, 1, 1, 1, 1}, plante = {1, 1, 1, 1, 1, 1, 1}, electrik = {1, 1, 1, 1, 1, 1, 1}, glace = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, combat = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, poison = {1, 1, 1, 1, 1, 1, 1}, sol = {0.5, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, vol = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, psy = {1, 1, 1, 1, 1, 1, 1}, insecte = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, roche = {1, 1, 1, 1, 1, 1, 1}, spectre = {1, 1, 1, 1, 1, 1, 1}, dragon = {1, 1, 1, 1, 1, 1, 1}, tenebres = {0, 1, 1, 1, 1, 1, 1}, acier = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, fee = {0, 0, 1, 0, 0, 0, 1}, aucun = {1, 1, 1, 1, 1, 1, 1} }, spectre = { normal = {0, 0, 0, 0.5, 0.5, 0.5, 0}, feu = {1, 1, 1, 1, 1, 1, 1}, eau = {1, 1, 1, 1, 1, 1, 1}, plante = {1, 1, 1, 1, 1, 1, 1}, electrik = {1, 1, 1, 1, 1, 1, 1}, glace = {1, 1, 1, 1, 1, 1, 1}, combat = {1, 1, 1, 1, 1, 1, 1}, poison = {1, 1, 1, 1, 1, 1, 1}, sol = {1, 1, 1, 1, 1, 1, 1}, vol = {1, 1, 1, 1, 1, 1, 1}, psy = {0, 2, 2, 1.5, 1.4, 1.4, 1.2}, insecte = {1, 1, 1, 1, 1, 1, 1}, roche = {1, 1, 1, 1, 1, 1, 1}, spectre = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, dragon = {1, 1, 1, 1, 1, 1, 1}, tenebres = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, acier = {0, 0.5, 1, 0.9, 0.7, 0.7, 1}, fee = {0, 0, 1, 0, 0, 0, 1}, aucun = {1, 1, 1, 1, 1, 1, 1} }, dragon = { normal = {1, 1, 1, 1, 1, 1, 1}, feu = {1, 1, 1, 1, 1, 1, 1}, eau = {1, 1, 1, 1, 1, 1, 1}, plante = {1, 1, 1, 1, 1, 1, 1}, electrik = {1, 1, 1, 1, 1, 1, 1}, glace = {1, 1, 1, 1, 1, 1, 1}, combat = {1, 1, 1, 1, 1, 1, 1}, poison = {1, 1, 1, 1, 1, 1, 1}, sol = {1, 1, 1, 1, 1, 1, 1}, vol = {1, 1, 1, 1, 1, 1, 1}, psy = {1, 1, 1, 1, 1, 1, 1}, insecte = {1, 1, 1, 1, 1, 1, 1}, roche = {1, 1, 1, 1, 1, 1, 1}, spectre = {1, 1, 1, 1, 1, 1, 1}, dragon = {2, 2, 2, 1.5, 1.4, 1.4, 1.2}, tenebres = {0, 1, 1, 1, 1, 1, 1}, acier = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, fee = {0, 0, 0, 0, 0, 0, 0}, aucun = {1, 1, 1, 1, 1, 1, 1} }, tenebres = { normal = {0, 1, 1, 1, 1, 1, 1}, feu = {0, 1, 1, 1, 1, 1, 1}, eau = {0, 1, 1, 1, 1, 1, 1}, plante = {0, 1, 1, 1, 1, 1, 1}, electrik = {0, 1, 1, 1, 1, 1, 1}, glace = {0, 1, 1, 1, 1, 1, 1}, combat = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, poison = {0, 1, 1, 1, 1, 1, 1}, sol = {0, 1, 1, 1, 1, 1, 1}, vol = {0, 1, 1, 1, 1, 1, 1}, psy = {0, 2, 2, 1.5, 1.4, 1.4, 1.2}, insecte = {0, 1, 1, 1, 1, 1, 1}, roche = {0, 1, 1, 1, 1, 1, 1}, spectre = {0, 2, 2, 1.5, 1.4, 1.4, 1.2}, dragon = {0, 1, 1, 1, 1, 1, 1}, tenebres = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, acier = {0, 0.5, 1, 0.9, 0.7, 0.7, 1}, fee = {0, 0, 0.5, 0, 0, 0, 0.875}, aucun = {1, 1, 1, 1, 1, 1, 1} }, acier = { normal = {0, 1, 1, 1, 1, 1, 1}, feu = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, eau = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, plante = {0, 1, 1, 1, 1, 1, 1}, electrik = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, glace = {0, 2, 2, 1.5, 1.4, 1.4, 1.2}, combat = {0, 1, 1, 1, 1, 1, 1}, poison = {0, 1, 1, 1, 1, 1, 1}, sol = {0, 1, 1, 1, 1, 1, 1}, vol = {0, 1, 1, 1, 1, 1, 1}, psy = {0, 1, 1, 1, 1, 1, 1}, insecte = {0, 1, 1, 1, 1, 1, 1}, roche = {0, 2, 2, 1.5, 1.4, 1.4, 1.2}, spectre = {0, 1, 1, 1, 1, 1, 1}, dragon = {0, 1, 1, 1, 1, 1, 1}, tenebres = {0, 1, 1, 1, 1, 1, 1}, acier = {0, 0.5, 0.5, 0.9, 0.7, 0.7, 0.875}, fee = {0, 0, 2, 0, 0, 0, 1.2}, aucun = {1, 1, 1, 1, 1, 1, 1} }, fee = { normal = {0, 0, 1, 0, 0, 0, 1}, feu = {0, 0, 0.5, 0, 0, 0, 0.875}, eau = {0, 0, 1, 0, 0, 0, 1}, plante = {0, 0, 1, 0, 0, 0, 1}, electrik = {0, 0, 1, 0, 0, 0, 1}, glace = {0, 0, 1, 0, 0, 0, 1}, combat = {0, 0, 2, 0, 0, 0, 1.2}, poison = {0, 0, 0.5, 0, 0, 0, 0.875}, sol = {0, 0, 1, 0, 0, 0, 1}, vol = {0, 0, 1, 0, 0, 0, 1}, psy = {0, 0, 1, 0, 0, 0, 1}, insecte = {0, 0, 1, 0, 0, 0, 1}, roche = {0, 0, 1, 0, 0, 0, 1}, spectre = {0, 0, 1, 0, 0, 0, 1}, dragon = {0, 0, 2, 0, 0, 0, 1.2}, tenebres = {0, 0, 2, 0, 0, 0, 1.2}, acier = {0, 0, 0.5, 0, 0, 0, 0.875}, fee = {0, 0, 1, 0, 0, 0, 1}, aucun = {1, 1, 1, 1, 1, 1, 1} }, aucun = { normal = {1, 1, 1, 1, 1, 1, 1}, feu = {1, 1, 1, 1, 1, 1, 1}, eau = {1, 1, 1, 1, 1, 1, 1}, plante = {1, 1, 1, 1, 1, 1, 1}, electrik = {1, 1, 1, 1, 1, 1, 1}, glace = {1, 1, 1, 1, 1, 1, 1}, combat = {1, 1, 1, 1, 1, 1, 1}, poison = {1, 1, 1, 1, 1, 1, 1}, sol = {1, 1, 1, 1, 1, 1, 1}, vol = {1, 1, 1, 1, 1, 1, 1}, psy = {1, 1, 1, 1, 1, 1, 1}, insecte = {1, 1, 1, 1, 1, 1, 1}, roche = {1, 1, 1, 1, 1, 1, 1}, spectre = {1, 1, 1, 1, 1, 1, 1}, dragon = {1, 1, 1, 1, 1, 1, 1}, tenebres = {1, 1, 1, 1, 1, 1, 1}, acier = {1, 1, 1, 1, 1, 1, 1}, fee = {1, 1, 1, 1, 1, 1, 1}, aucun = {1, 1, 1, 1, 1, 1, 1} } } local jeu = frame:getArgument("jeu"):expand() if jeu ~= nil then jeu = string.gsub(string.lower(jeu), "pdm1", "pdm") end local generation = frame:getArgument("generation"):expand() if generation == nil then if jeu == "pdm" then generation = 3 elseif jeu == "pdm2" then generation = 4 elseif jeu == "pdm3" then generation = 5 elseif jeu == "pdm4" then generation = 6 else generation = 1 end else generation = tonumber(generation) end local type1 = frame:getArgument("type1"):expand() if type1 == nil then type1 = "aucun" else type1 = string.gsub(string.gsub(string.gsub(string.gsub(string.lower(type1),"é","e"),"è","e"),"É","e"),"È","e") end local type2 = frame:getArgument("type2"):expand() if type2 == nil then type2 = "aucun" else type2 = string.gsub(string.gsub(string.gsub(string.gsub(string.lower(type2),"é","e"),"è","e"),"É","e"),"È","e") end -- position du coef a charger depuis les tables de relations local poscoef = 1 if generation >=6 then poscoef = 3 elseif generation >= 2 then poscoef = 2 end if jeu == "pdm" then poscoef = 4 elseif jeu == "pdm2" then poscoef = 5 elseif jeu == "pdm3" then poscoef = 6 elseif jeu == "pdm4" then poscoef = 7 end local efficacites = {} local remarques = {} local colonne = 1 for _,subconf in ipairs(conf) do local genmin = subconf[2] if generation >= genmin then local code = subconf[1] local coef = relations[code][type1][poscoef]*relations[code][type2][poscoef] local classe = "standard" if jeu == "pdm" then if coef > 1.5 then classe = "doublefaiblesse" elseif coef > 1 then classe = "faiblesse" elseif coef == 0.5 then classe = "immunité" elseif coef < 0.9 then classe = "doublerésistance" elseif coef < 1 then classe = "résistance" end elseif jeu == "pdm2" or jeu == "pdm3" then if coef > 1.4 then classe = "doublefaiblesse" elseif coef > 1 then classe = "faiblesse" elseif coef == 0.5 then classe = "immunité" elseif coef < 0.7 then classe = "doublerésistance" elseif coef < 1 then classe = "résistance" end elseif jeu == "pdm4" then if coef > 1.2 then classe = "doublefaiblesse" elseif coef > 1 then classe = "faiblesse" elseif coef == 0 then classe = "immunité" elseif coef < 0.875 then classe = "doublerésistance" elseif coef < 1 then classe = "résistance" end else if coef > 2 then classe = "doublefaiblesse" elseif coef > 1 then classe = "faiblesse" elseif coef == 0 then classe = "immunité" elseif coef < 0.5 then classe = "doublerésistance" elseif coef < 1 then classe = "résistance" end end local affichage = "" if coef == 0.5 then affichage = "× ½" elseif coef == 0.25 then affichage = "× ¼" elseif coef ~= 1 then affichage = "× " .. string.gsub( mw.ustring.sub( coef, 1, 4 ), "%.", "," ) end table.insert(efficacites, "<td class='colonne-" .. colonne .. "' style='padding: 0; border: 0;'>[[Fichier:Miniature Type "..typesCap[code].." EV vertical.png|x32px|link="..typesCap[code].." (type)]]<div class='"..classe.."'>"..affichage) colonne = colonne + 1 if frame:getArgument("remarque-"..types[code]):expand() then local numremarque = table.getn(remarques)+1 table.insert(efficacites, " <sup><small>[[#remarque-sensibilite-"..numremarque.."|"..numremarque.."]]</small></sup>") table.insert(remarques, "<li id='remarque-sensibilite-"..numremarque.."'>"..numremarque.." : "..frame:getArgument("remarque-"..types[code]):expand().."</li>") end table.insert(efficacites, "</div></td>") end end local nbr_colonnes = colonne - 1 if table.getn(remarques) > 0 then table.insert(remarques, 1, "<tr><th colspan='"..nbr_colonnes.."'>Remarque(s)</th></tr><tr><td colspan='"..nbr_colonnes.."' style='text-align: justify;'><small><ul>") table.insert(remarques, "</ul></small></td></tr>") end -- contrainte : A + 5xB = nombreTypes local colspans = {} if nbr_colonnes == 15 then colspans = {5,2} elseif nbr_colonnes == 17 then colspans = {2,3} else colspans = {3,3} end if jeu == "pdm" then legende = { "× ½", "× 0,81", "× 0,9", "× 1,5", "× 2,25" } elseif jeu == "pdm2" then legende = { "× ½", "× 0,49", "× 0,7", "× 1,4", "× 1,96" } elseif jeu == "pdm4" then legende = { "× 0", "× 0,76", "× 0,87", "× 1,2", "× 1,44" } elseif jeu == "pdm3" then legende = { "× ½", "× 0,49", "× 0,7", "× 1,4", "× 1,96" } else legende = { "× 0", "× ¼", "× ½", "× 2", "× 4" } end return "<table class='tableaustandard centre sensibilite sensibilite-" .. nbr_colonnes .. "types "..string.lower(frame:getArgument("type1"):expand()).."' style='max-width: 100%;'><tr><th colspan='"..nbr_colonnes.."'>Sensibilités de "..mw.text.split(frame:getParent():getTitle(),"/",true)[1].."</th></tr><tr><th colspan='"..nbr_colonnes.."'>Liste des sensibilités</th></tr><tr class='ligne-efficacités'>"..table.concat(efficacites, "").."</tr><tr class='ligne-légende' style='font-size: 90%;'><th colspan='"..colspans[1].."'>Légende</th><td colspan='"..colspans[2].."'><span style='background: #AAAAAA;'>"..legende[1].."</span> : [[Table des types#Immunité|Immunité]]</td><td colspan='"..colspans[2].."'><span style='background: #3AF24B;'>"..legende[2].."</span> : Double [[Table des types#Résistance|résistance]]</td><td colspan='"..colspans[2].."'><span style='background: #AAFFAA;'>"..legende[3].."</span> : [[Table des types#Résistance|Résistance]]</td><td colspan='"..colspans[2].."'><span style='background: #FFAAAA;'>"..legende[4].."</span> : [[Table des types#Faiblesse|Faiblesse]]</td><td colspan='"..colspans[2].."'><span style='background: #FF5E4D;'>"..legende[5].."</span> : Double [[Table des types#Faiblesse|faiblesse]]</td></tr>"..table.concat(remarques, "").."</table>" end return p